The research process gave me a better idea of how other artists present their online shops and what users value when it comes to purchasing art online.
GOAL:
To understand the art industry and user experiences while shopping for art, so I could define the needs and wants for building a responsive website.
DELIVERABLES:
Competitive Analysis | Market Research | 1:1 Interviews
After synthesizing the research data, I created personas to more specifically understand users who purchase art online. Once I better understood the wants, needs, and frustrations of the user, I could define their problems and questions to be solved in the ideate process.
GOAL:
To define the wants, needs, and problems related to user experience for online art purchasing.
DELIVERABLES:
Personas | Empathy Maps
During the IDEATE process, I generated solutions for the users' wants, needs, and frustrations. At this point I wanted to come up with a lot of different solutions so that I could choose which ones would be effective for the SKETCHY P website. Once I prioritized features for the site, I was able to imagine the website as a whole and build the frame and flow.
GOAL:
Generate solutions for the defined problems and build the information architecture and flows.
DELIVERABLES:
Feature Roadmap | Sitemap | Task Flows | User Flow
Once I established the information architecture and flow of the website, it was time for the DESIGN process. I created the layout, visual hierarchy and built wireframes to see how everything would interact.
GOAL:
Sketch and build wireframes to put into perspective the structure of the homepage, then build out the rest of the pages. Then, apply UI elements to enhance the overall look.
DELIVERABLES:
Low-Fi Wireframe Sketches | Mid-Fi Wireframes | Logo | Branding | High-Fidelity Design | UI Kit
Using a prototype, I conducted usability testing using InVision and collected data. During testing, I got feedback about how to improve the app for optimization and also what worked for the users.
GOAL:
To conduct usability testing on a prototype in order to find out successes, problems and wins to discover new solutions for iteration.
DELIVERABLES:
Prototype | Usability Testing
Using the data from the usability testing, I identified more areas of imporovement and made revisions for the next iteration of the high-fidelity wireframes.
GOAL:
To identify areas of improvement and create solutions for iteration of the high fidelity prototype.
DELIVERABLES:
Affinity Map | Revisions and Final Hi-Fi Wireframes