A way to connect friends, co-workers, and family with their customized drink orders and never get it wrong.
I want to know "how" and "why" people are taking other people's drink orders, and to learn about their positive and negative experiences.
GOAL:
To understand people's experiences placing drink orders for other people and how an app feature could improve the experience.
DELIVERABLES:
Market Research | Survey | 1:1 Interviews
After synthesizing the research data, I created personas to more specifically understand Philz App users who would use the group order feature. Once I better understood the wants, needs and frustrations of the user, I could define their problems and questions to be solved in the ideate processs.
GOAL:
To define the wants, needs, and problems related to customer experience taking down drink preferences and ordering group orders.
DELIVERABLES:
Personas | Empathy Maps | HMW Questions
During the IDEATE process, I generated solutions for the users' wants, needs, and frustrations. At this point I wanted to come up with a lot of different solutions so that I could choose which ones would be effective for the added feature. Once I prioritized features for the app, I was able to imagine the app as a whole and build the frame and flow.
GOAL:
Generate solutions for the defined problems and build the information architecture and flows.
DELIVERABLES:
Brainstorm | Feature Roadmap | Sitemap | Task Flows | User Flow
Once I established the information architecture and flow of the added feature, it was time for the DESIGN process. I sketched out the layout, visual hierarchy and built wireframes to see how everything would interact.
GOAL:
Sketch and build wireframes to put into perspective the structure of the added feature. Next, apply the branding elements to enhance the overall look.
DELIVERABLES:
Low-Fi Wireframe Sketches | Mid-Fi Wireframes | Logo | Branding | High-Fidelity Design | UI Kit
Using a prototype, I conducted usability testing using InVision and collected data. During testing, I got feedback about how to improve the app for optimization and also what worked for the users.
GOAL:
To conduct usability testing on a prototype in order to find out successes, problems and wins to discover new solutions for iteration.
DELIVERABLES:
Prototype | Usability Testing
Using the data from the usability testing, I identified more areas of imporovement and made revisions for the next iteration of the high-fidelity wireframes.
GOAL:
To identify areas of improvement and create solutions for iteration of a high fidelity prototype.
DELIVERABLES:
Affinity Map | Revisions and Final Hi-Fi Wireframes