The research process gave me a good understanding of how food trucks fit into the food industry and how customers interact with them. The challenges and trends helped me see what would be the potential structure of the CURBSIDE app and the user demographic.
GOAL:
To understand the food truck industry and its customers and potential app users.
DELIVERABLES:
Competitive Analysis | Market Research | Survey | 1:1 Interviews
After synthesizing the research data, I created personas to more specifically understand food truck customers. Once I better understood the wants, needs and frustrations of the user, I could define their problems and questions to be solved in the ideate processs.
GOAL:
To define the wants, needs, and problems related to customer experience at food trucks.
DELIVERABLES:
Personas | Empathy Maps | HMW Questions
During the IDEATE process, I generated solutions for the users' wants, needs, and frustrations. At this point I wanted to come up with a lot of different solutions so that I could choose which ones would be effective for the CURBSIDE app. Once I prioritized features for the app, I was able to imagine the app as a whole and build the frame and flow.
GOAL:
Generate solutions for the defined problems and build the information architecture and flows.
DELIVERABLES:
Brainstorm | Feature Roadmap | Sitemap | Task Flows | User Flow
Once I established the information architecture and flow of the app, it was time for the DESIGN process. I created the layout, visual hierarchy and built wireframes to see how everything would interact.
GOAL:
Sketch and build wireframes to put into perspective the structure of the app. Next, apply the branding elements to enhance the overall look.
DELIVERABLES:
Low-Fi Wireframe Sketches | Mid-Fi Wireframes | Logo | Branding | High-Fidelity Design | UI Kit
Using a prototype, I conducted usability testing using Marvel and collected data. During testing, I got feedback about how to improve the app for optimization and also what worked for the users.
GOAL:
To conduct usability testing on a prototype in order to find out successes, problems and wins to discover new solutions for iteration.
DELIVERABLES:
Prototype | Usability Testing
Using the data from the usability testing, I identified more areas of imporovement and made revisions for the next iteration of the high-fidelity wireframes.
GOAL:
To identify areas of improvement and create solutions for iteration of a high fidelity prototype.
DELIVERABLES:
Affinity Map | Revisions and Final Hi-Fi Wireframes